PinnedGarry Kitchen·Feb 28How I Did My Best to Break In-N-Out, and FailedPhoto by Kevin Lanceplaine on UnsplashA response icon1A response icon1
PinnedInThe StartupbyGarry Kitchen·Nov 9, 2020How I Fixed Atari’s Awful MusicAnd Got Over My Fear of Out-of-Tune Game ToonsA response icon1A response icon1
PinnedInDebuggerbyGarry Kitchen·Jan 5, 2021Activision, Atari, Absolute: How Video Game Companies Once Gamed the Alphabet for an Inside JokeNotes from a retro game designer
PinnedInUX CollectivebyGarry Kitchen·Nov 27, 2020Designing an electronic toy — Wildfire PinballAdventures in Toy Design: Part 2A response icon1A response icon1
PinnedInThe StartupbyGarry Kitchen·Oct 28, 2020How I Spent My Summer of 1982The making of Donkey Kong for the Atari 2600A response icon9A response icon9
InThe StartupbyGarry Kitchen·Feb 9, 2021Geoffrey the Giraffe and the Tale of Two CheeksThe Story of the Crossbow Home Video GameA response icon2A response icon2
InThe StartupbyGarry Kitchen·Feb 5, 2021What’s Under Those PW Dots?I don’t like when my computer hides things from me.A response icon1A response icon1
InThe ShadowbyGarry Kitchen·Feb 3, 2021The товарищи (comrades) across the hall.My first job (1969) — NYC, teletypes and espionage
InThe StartupbyGarry Kitchen·Dec 18, 2020The Origins of Computer MahjongThe amazing story of its development.A response icon1A response icon1
InUX CollectivebyGarry Kitchen·Dec 1, 2020“It’s just an electronic toy, officer.”Adventures in Toy Design: Part 3